It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar?
Format: Hardcover, 368 pages
Publisher: Crown Publishing Group (NY), July 2015
Product Dimensions: 9.2 L × 6.4 W × 1.3 H
Publisher Marketing: Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.
But hey, there s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don t get chosen to save the universe.
And then he sees the flying saucer.
Even stranger, the alien ship he s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada in which gamers just happen to be protecting the earth from alien invaders.
No, Zack hasn t lost his mind. As impossible as it seems, what he s seeing is all too real. And his skills as well as those of millions of gamers across the world are going to be needed to save the earth from what s about to befall it.
It s Zack s chance, at last, to play the hero. But even through the terror and exhilaration, he can t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn t something about this scenario seem a little familiar?
At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you ve ever read before one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
* Subject to availability