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( of 12) Books

Insignia

by Kincaid, S J (Author)

Tom, a 14-year-old genius at virtual reality games, is recruited by the United States military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.

Age Range: From 13 to 17

Format: Hardcover, 446 pages

Publisher: Katherine Tegen Books, July 2012

Product Dimensions: 8.52 L × 5.84 W × 1.46 H

Publisher Marketing: More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible.

Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible--a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he'll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom's always wanted--friends, the possibility of a girlfriend, and a life where his every action matters--but what will it cost him?

Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.

* Subject to availability

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